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Playing with Magic: Understanding Disney Games

Areas:

Disney History, Disney Audiences, Disney Industry, Disney Theme Parks, Disney Merchandising, Disney Fandom

Deadline:

Apr 8, 2024

CfP type:

Edited Collection

Playing with Magic: Understanding Disney Games Call for Chapter Proposals Edited by Priscilla Hobbs and Jennessa Hester Play is an essential part of the Disney experience, nurtured through the Mouse's many experiential offerings. Much scholarly research has focused on the playful aspects of Disney media, inclusive of theme parks (Hobbs 2015) and toys (Auster and Mansbach 2012; Wohlwend 2012), and how they serve an important role in human growth and identity development as well as social and mental wellness at all ages. Less attention, however, has been given to Disney games, here referring to the wide array of options from classic board and card games to video games. Disney has experimented with different kinds of games over the course of its merchandising history (Madej and Lee 2020; McGowan 2018; Summers 2021), with some franchises garnering beloved and nostalgic affiliations spawning their own devoted fandoms and communities (Bowman and McLean 2022; Dusenberry 2013). These games give the Disney fan a space to play alongside, or sometimes as, their favorite Disney characters, many of whom otherwise never interact or have the opportunity to cross their respective franchises (Fleury 2015). To overlook this aspect of Disney play is to overlook the power of such games to shape players’ relationship with the Mouse on a formal, psychological, and cultural level. This peer-reviewed volume seeks to overcome that gap by engaging in critical analysis of the many aspects of the Disney game experience—such as game development and design, game mechanic, narrative and character manipulation, player response and reception, and corporate brand integration—that shape such titles’ impact on the Mouse itself, its fans, and the world at large. To this end, we are interested in chapters that take historical, formal, cultural, technological, and/or theoretical approaches to Disney games. Subjects of focus could include, among others: specific video games and franchises, such as: Castle of Illusion Epic Mickey Disney Magical World Disney Dreamlight Valley Disney Infinity Disney Speedstorm Kingdom Hearts Virtual Magic Kingdom Toontown Online movie, television, and theme park tie-in games Pixar games Disney Princess games Disney Afternoon games Disney Channel and Zoog games Flash games MMOs mobile games tabletop, board, and card games theme park games and interactive experiences games included in Disney comic books, magazines, and other publications DVD-based games fan games We welcome proposals for chapters of 5,000-6,000 words, inclusive of citations, from researchers of all levels and from any humanistic discipline. We are seeking shorter chapters in order to curate a diverse and comprehensive collection of research that can provide a broad foundation for further studies on this topic, as well as be more easily adopted for use in classrooms. For consideration, please submit initial abstracts of 250-300 words, along with a brief author bio, by April 8, 2024 using the following form: https://forms.gle/FGiMV5ZQpfL9g6uq6 If you have any questions or would like feedback on potential chapter ideas, do not hesitate to reach out to the editors at p.hobbs-penn@snhu.edu and jennessa.hester@ttu.edu. Expected Timeline Abstracts Due: April 8, 2024 Authors Notified: May 1, 2024 Chapters Due: September 2024

Representations of Disability in Animation

Areas:

Disney Animation, Disney & Disability

Deadline:

Dec 1, 2023

CfP type:

Journal Special Issue

Disability is present in various forms of animation, and while it is often not meant to be taken seriously, depending on its representation it can either help or hinder disabled people’s fight for equality and survival. For example, Crippen cartoons by David Lupton have provided an accessible way to raise awareness about disability politics. Furthermore, representations of disability in adult animation have been argued to be a useful form of ‘social commentary’ (Fink, 2013). This can work to promote ideas across the spectrum; for example, Pritchard (2021) argues that Family Guy highlights problematic attitudes towards dwarfism, whereas those within Disney's animated classic, Snow White and the Seven Dwarfs, have promoted damaging stereotypes of dwarfism (Pritchard, 2022; Watson, 2020). Others have shown how animation can strengthen feelings of pride, identity, and belonging (Wilde, and Millett, 2017) and theorised how animation can provide greater representation possibilities, and present ‘chaotic, mutable relational complexity’ (Roberts, 2019), arguably valuable to more multi-dimensional representations of disability and impairment. This special issue of JLCDS aims to bring together a collection of articles that focuses on such issues in representations of disability in animation, both past and present. We welcome proposals from disability scholars, but also from scholars in other disciplines whose perspectives can help to provide a broad and detailed understanding of how disability is represented in various forms of animation. Contributions might consider, but need not be limited to: 

  • Representations of disability in adult animation

  • Representations of disability in children’s animation

  • Disney and Disability

  • Representations of disability in Japanese manga

  • Studio Ghibli and disability/diversity

  • Disability and magic realism

  • Disability and Humour in animation

  • Computer generated imagery and cripping up

  • Disabled animated characters as ‘ethical encounters’

  • Animation, empathy, and disability

  • Animation and audience affect

  • Parasocial relationships with animated characters

  • Implications of the false and the true aspects of animation in understanding disability

  • Animation as a tool for activism

  • Future representation of disability in animation 

Timeline: Please email a 1-page proposal and curriculum vitae to pritche@hope.ac.uk and a.wilde@leedstrinity.ac.uk by 1st December 2023. Contributors can expect to be selected and notified by 22nd January 2024 (Full drafts of the selected articles will be due on 29th July 2024). Please direct any questions to Guest editors, Erin Pritchard and Alison Wilde. 

Erin Pritchard, PhD, is a Senior Lecturer in Disability Studies at Liverpool Hope University and core member of the Centre for Culture and Disability Studies. Her most recent book, Midgetism: The exploitation and discrimination of people with dwarfism, published by Routledge, introduces the critical term ‘midgetism’, which the author has coined, to demonstrate that the socio-cultural discrimination people with dwarfism experience is influenced by both heightism and disablism. She has published work on dwarfism in key disability studies journals, including Disability and Society, the Journal of Literary and Cultural Disability Studies, the Scandinavian Journal of Disability Research and Disability Studies Quarterly. In 2020, she guest edited a special issue on representations of dwarfism for the Journal of Literary and Cultural Disability Studies. She is currently a consultant for Disney, specialising in representations of dwarfism.

Alison Wilde, PhD, is a Senior Lecturer in Sociology and Criminology at Leeds Trinity University. She has recently completed an Independent Scholar Fellowship with the Independent Social Research Foundation at Durham University, and has researched and written mainly on topics of screen media, disability, gender and audiences, educational inclusion, parenting, gender, and social and health care. She is Series Editor for Peter Lang’s Disability, Media, Culture. She co-founded the MeCCSA Disability Studies Network, and the BSA's Disability Studies Group.

All Ears: Music and Sound in and Beyond Disney Theme Parks

Areas:

Disney History, Disney Audiences, Disney Industry, Disney Theme Parks

Deadline:

Jan 5, 2024

CfP type:

Conference

Call for Presentations All Ears: Music and Sound in and Beyond Disney Theme Parks University of Central Florida, June 20–21, 2024 https://www.themeparkmusicandsound.org/ When Walt Disney created Disneyland, his ambition was to revolutionise the amusement park as a form of entertainment. His design philosophy of the theme park was one of a multisensory entertainment experience, built on ‘imagineering’ that placed equal weight on creative artistry and technical innovation. Visitors have been flocking to Disney’s theme parks, and those that have emulated his approach, for nearly 70 years. Throughout that time, sound and music have been crucial parts of the theme park visitor experience. Guests watch parades scored with dynamic audio, ride attractions with unique soundtracks, visit musical theatre shows, and enjoy the fantastic soundscape of the park through ambient music. Park imagineers use careful acoustic design to influence guest behaviour, and managers provide opportunities for schools to stage musical performances in the parks. Music and sound are woven through the theme park experience, though (some notable exceptions aside) relatively little scholarly research has attended directly to music and sound in theme parks. This two-day conference invites paper proposals for research talks and demonstrations on music and sound in and beyond Disney theme parks. The conference will include a keynote address from Ron Fish (https://www.ronfishmusic.com/), composer and sound designer for many theme park projects including extensive work for Walt Disney Imagineering. We accept proposals from academic researchers, industry professionals, or anyone with experience, knowledge and insight to share. Research topics might include (but are certainly not limited to): > Historical antecedents and models of theme parks, > Analytical and conceptual approaches to music in theme parks, > Cultural and social issues of theme park sound and music, > Adaptation across media to/from the theme park, > Theme park sound as a way to understand other media and contexts, > Sonic technologies and acoustics, > Audio and guest behaviour. While we situate Disney parks as the touchstone for the theme park experience, we equally invite investigations and discussions that deal with other parks. We encourage colleagues from any academic or professional background to participate and propose talks. We invite proposals for 20-minute talks, but we welcome proposals for other formats and demonstrations, too (please email the organisers to discuss the options). This is an in-person conference, with the option to watch the conference remotely. In addition, we aim to provide an online asynchronous digital provision to host papers by speakers who cannot attend in person. You may choose to propose a talk to be presented in-person, or as a video presentation to be hosted online. Please submit your paper proposal (c.250 words) with a short provisional list of literature by email to tim.summers@rhul.ac.uk by January 5, 2024. We aim to communicate the programme decisions by February 2, 2024. If you require more information, please email the organizers. Organizers: William Ayers (University of Central Florida) Tim Summers (Royal Holloway University of London) Programme Committee: Carissa Baker (University of Central Florida) Jason Brame (Walt Disney World) Elizabeth Randell Upton (University of California Los Angeles) Dan White (University of Huddersfield)

All Ears: Music and Sound in and Beyond Disney Theme Parks

Areas:

Disney History, Disney Audiences, Disney Industry, Disney Theme Parks

Deadline:

Jan 5, 2024

CfP type:

Conference

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Alphaville Special Issue -- 100 Years of Disney

Areas:

Disney History, Disney Animation, Disney Audiences, Disney Industry, Disney Theme Parks, Disney Merchandising, Disney Fandom, Disney Fashion, Disney Princesses, Disney Villains, Disney & Gender, Disney & Race, Disney & Sexuality, Disney & Disability

Deadline:

Sep 15, 2023

CfP type:

Journal Special Issue

CFP: Alphaville Special Issue – 100 Years of Disney In celebration of the Disney Company’s 100th anniversary on 16 October 2023, Alphaville is announcing a Call for Papers for a special issue dedicated to examining what a century of Disney entertainment means. This issue intends to look at how Disney has evolved, what the current debates are around it (i.e. how the “live action” remakes are being used to address past issues of gender, race, and class), how its different facets – live-action and animated shorts and features, merchandising, theme parks, television (to name the major ones) – function as parts of a whole, and how Walt Disney’s persona is still interwoven throughout this despite his having been dead for more than half the company’s history. As an organising theme for the issue (since “100 Years of Disney” is impossibly broad), the task for the papers is to think about their chosen focus in relation to how the tensions between Nostalgia/the Past and Modernity/Futurism have manifested in Disney’s entertainment outputs. After all, Disney’s integration of Nostalgia with Modernity has played out within Disney in myriad ways throughout its history, going all the way back to Walt’s Laugh-O-Grams studio (1921-23) and its “Jazz Age Fables”. Likewise, the themes that are central to this examination of Disney are also about how Disney is building its future based upon its past. After all, this is a company that has itself always focused on combining the past (via ideas of “nostalgia”) and the future as a way to address its audience. Usually, these tensions have come about via the interplay between its use of the latest technologies to tell ancient/timeless stories. It has also tended to present the possibilities of the future via optimistic visions of technological promise. This tension between Nostalgia/the Past and Modernity/Futurism is central when looking not only at Disney as an organisation, but also at how Disney itself is celebrating/commemorating its 100th anniversary. It is hoped that, by assembling a collection of papers which look at different aspects of Disney in relation to the issue’s guiding theme, a more nuanced understanding of what Disney is, how it has evolved, and how it has contributed to Western popular culture, will be achieved. Though some papers have already been selected, others to fill in the gaps are now being sought. These gaps can be filled by looking at some aspect of one of the following topics: •Walt and Roy Disney – the foundations and relationship between the brothers who founded the company; growing the business, as well as their legacy (individually and jointly) •Disney Animation – the development of the studio and its relationship with Pixar Animation; the impact of Disney on the animation industry •The Disney Theme Parks – from creating the concept of the theme park (as opposed to amusement park or fairground) to the way that the theme parks have supported the company in myriad ways, from income to synergistic links •Imagineering: Before and Beyond – the significance of technology throughout Disney’s history, which intersects the parks, studio content, and marketing •The Disney Brand – globally recognised and significant in terms of fandom, quality, and brand identification •Consumer Products and Merchandise – this has been used by Disney for most of its history to communicate itself directly to its fanbase, and has been used throughout this time not only to generate income and offer an emotional connection for customers/fans but also (in the words of Roy Disney in 1931) to keep audiences “Mickey Mouse Minded” •The Business of Disney – a history of acquisitions and its approach to doing business, past and/or present We will of course be open to receiving abstracts on topics beyond those listed here, particularly those that engage with the expansion and development of an aspect of the Disney Company. If you are interested in contributing to this special issue, please send a 300-word abstract, 3–5 keywords, and a short biography by 15 September 2023 to a.davis@hull.ac.uk. Authors will be notified of decision by 6 October 2023. Following acceptance, authors will be required to submit their completed articles of between 5,500 and 7,000 words in length that fully adhere to Alphaville Guidelines, MLA and House Style by 5 January 2024. Articles will undergo peer-review. Alphaville: Journal of Film and Screen Media https://doi.org/10.33178/alpha

International Journal of Disney Studies Call for Junior Editors

Areas:

Disney History, Disney Animation, Disney Audiences, Disney Industry, Disney Theme Parks, Disney Merchandising, Disney Fandom, Disney Fashion, Disney Princesses, Disney Villains, Disney & Gender, Disney & Race, Disney & Sexuality, Disney & Disability, Pixar, Marvel, Lucasfilm, Live Action

Deadline:

Aug 31, 2023

CfP type:

Journal Special Issue

The International Journal of Disney Studies examines the Walt Disney Company, a media conglomerate that impacts our global culture. This peer-reviewed journal draws from a variety of academic and industrial lenses, perspectives, methods and fields, while providing a space for scholars to present new research, review current research and comment on wider Disney commodities. The journal is seeking junior scholars to join its international and interdisciplinary associate editorial board as junior associate editors to provide early career researchers with unique career opportunities and leadership. We are looking for 3 early career researchers to serve in a junior associate editor position for the journal: 

  • Junior Commentary Editor Responsible for editing and acting as peer reviewer for received pieces in cooperation with Senior Commentary Editors; scouting possible topics/authors for pieces. 

  • Junior Equality, Diversity and Inclusion Editor Responsible to support senior editors in developing EDI strategy, identifying new possible methods for further developing the journal’s EDI strategy, and developing special issue topics with EDI focus. 

  • Junior Reviews Editor Responsible for editing and acting as peer reviewer for received reviews in cooperation with Senior Reviews Editors; scouting possible topics/authors for reviews. 

We welcome applications from early career scholars. As Disney Studies is an international and interdisciplinary field, we encourage scholars from a range of fields to apply. If you would like to be considered, please email a two page CV and a brief explanation of which position(s) you would be interested in fulfilling and why you would be an appropriate person to fill the position to r.muir@surrey.ac.uk and rebecca.rowe@tamuc.edu by August 31, 2023.

International Journal of Disney Studies Call for Editorial Board

Areas:

Disney History, Disney Animation, Disney Audiences, Disney Industry, Disney Theme Parks, Disney Merchandising, Disney Fandom, Disney Fashion, Disney Princesses, Disney Villains, Disney & Gender, Disney & Race, Disney & Sexuality, Disney & Disability, Pixar, Marvel, Lucasfilm, Live Action

Deadline:

Aug 31, 2023

CfP type:

Journal Special Issue

The International Journal of Disney Studies examines the Walt Disney Company, a media conglomerate that impacts our global culture. This peer-reviewed journal draws from a variety of academic and industrial lenses, perspectives, methods and fields, while providing a space for scholars to present new research, review current research and comment on wider Disney commodities. The journal is seeking members to join its international and interdisciplinary editorial board. Responsibilities include: 

  • Peer reviewing relevant articles relating to your expertise and providing constructive feedback 

  • Encouraging engagement with the journal to colleagues at home institutions and other associations 

  • Providing feedback on the journal to the rest of the editorial team 

  • Suggesting special issues and/or possible article contributors 

  • Suggesting members for all parts of the editorial team and possible peer reviewers 

  • Attending training and annual meeting (all online) 

We welcome applications from scholars and industry experts at any career stage. As Disney Studies is an international and interdisciplinary field, we encourage scholars and industry experts from a range of fields to apply. If you would like to be considered, please email a two page CV to r.muir@surrey.ac.uk and rebecca.rowe@tamuc.edu by August 31, 2023.

NEPCA 2023 Annual Conference

Areas:

Disney History, Disney Animation, Disney Audiences, Disney Industry, Disney Theme Parks, Disney Merchandising, Disney Fandom, Disney Fashion, Disney Princesses, Disney Villains, Disney & Gender, Disney & Race, Disney & Sexuality, Disney & Disability, Pixar, Marvel, Lucasfilm, Live Action

Deadline:

Aug 1, 2023

CfP type:

Conference

Call for Papers The call will be open until August 1, 2023. You can submit your proposal at this link, which will ask the following questions about your proposal: Proposal Type (Single Presentation or Panel) Subject Area Working Title Academic Affiliation (if any) Abstract (250 words) Short bio (50-200 words) Preferred modality of presenting (in person or virtually). Accommodations Preferences for when to present After you submit your proposal, you should receive email confirmation of submission within 24 hours. Within 2 weeks, you should also be notified if your proposal was accepted. NEPCA honors a submission practice where if your first submission was declined prior to the CFP deadline, then you are welcome to re-submission of a revised proposal or a different one. If you have any questions about the conference, please reach out to Lance Eaton, the Executive Secretary (northeastpopculture@gmail.com).

Call for Papers

Please see all our call for papers available here! Want us to showcase your latest CfP? Let us know here.

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